Ch 10: Editing

Editing can completely change a project and it is important to understand the many aspects that go into editing. There are two stages of editing a media program. The first is the preliminary stage. This is when the work is still in the rough cut working stages of editing and is often in low-resolution. The second stage is called the final stage. This is when the work has been digitally edited and is in high resolution.

With the advancement of technology, editing now requires fewer tools, is much more cost effective, and is easily accessible. It has become easier to work on many different parts of a project simultaneously and efficiency has been increased. This is called workflow in the media industry. Other steps of the editing process involve planning carefully crafted changes that are to made, as well as acquisition. Acquisition is when data is accumulated that will be contributed to the work as long as legally allowed. Ingest, meaning the clip has been processed and stored on a card or computer-readable form, is the also a preliminary editing step that must be taken after acquisition is complete. Once these steps have each been carefully looked over, the editing process can begin.

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Between logic organization, rough cut, fine cut, and special effects, there are many tedious tasks at hand to successfully edit material. To keep this all organized, a director or production continuity clerk will keep an editing log. The editing log  denotes the location of takes, shot descriptions, and director notations that are influential to the editing process. Also assisting with organization, a timecode is a series of digits that gives an exact reference for each and frame. This process has been standardized as the Society or Motion Pictures and Television Engineers (SMPTE) timecode.  Compression of the media takes place in order to save valuable bandwidth space that is needed.

When editing, a timeline or construction window will display several video, audio, and effects tracks that indicate the length and order of the project being edited. The viewing window allows the editor to view and select the start/end times for the video. The trimming window allows the editor to make cuts to the work. All of these factors add flexibility to the editing process and make it much more cost effective. Clips are able to be trimmed quickly and with precision and the time taken to edit a project is decreased significantly.

Finishing the video means determining the color balance after the fine cut is complete. This is also know as color correction and can add to the stylistic aspects of the work. After color correction, the final stage of the workflow is sending the signal to it’s intended destination.

Overall, the editing process requires even more than I have already covered. This is what makes it a unique and tactful process that must be done with thoughtfulness.

Ch 6: Audio/Sound

There is a lot more that goes into audio/sound than I had originally thought. Understanding that there are different approaches to audio is important. Realism is used when the audio is intended to enhance the illusion of reality the visual is trying to achieve. Modernist audio is created separately from visuals. Postmodernism is focused entirely on engaging the audience and involving them in the production.

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As with most elements of digital production, there are many elements and items necessary for high-quality production. Microphone selection is very important and each type of mic has a specific purpose. They are classified by transducer elements. Transducer are devices that change one form of energy into another form of energy. A dynamic mic contains a moving coil that is connected to another vibrating piece that is suspended between two magnetic poles. A ribbon mic is a narrow strip of foil that is also suspended in a magnetic field. Each of these mics contain many different elements that set them apart and make them each useful in their own way.

A microphone we are most familiar is a hand mic. It is typically mounted but the largest issue is controlling the mic cable. Desk mics are also common. They are usually placed in a permanent position. A stand mic is supported by a pole and has less cord interference than a hand mic and can be placed anywhere, typically in front of the performer. There are many other types of mic including a lavaliere mic and off-camera mics.

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Mixing and combining sounds requires a console. An audio console has a series of faders. These faders control the volume and level of the signal input. Commonly, audio consoles and mixers have two types of audio inputs.